![]() ![]() Why is there a second one of these? I don't know. ![]() Subsequent cycles don't begin until the two adds are dead, and since it takes so long to swim downward, sometimes you have to get less hits on one phase if it means you can greatly expedite killing the two adds.Whatever the underwater enemies on this stage are called, they take too many shots to kill so it's better to just avoid them.Auto Park Part 2 - The Scrolling Continues.I'm not really a big fan of excessive rhythmic playaround, but I couldn't think of anything else to make this autoscroller less boring than watching paint dry.You can't aim up or diagonally up while airborne so you're limited to staying on the ground during this fight, making any sort of doppler effect strat impossible.Zone 2-1 contains the 1 mid-gameplay lag frame of this entire run.Spamming down at 30hz before turning around after picking up a book etc is a an effective tool to adjust X-axis subpixel so you don't overshoot it.Taking damage in the subsquent stage would overflow hp to achieve effectively infinite hp, but there isn't anywhere in the run where this trick even saves time, so health is refilled back to 1 at the first med kit. Getting a frame perfect suicide on boss kill sets hp to 0, but then the protagonist is resurrected by the victory animation.You can only have 2 shots on the screen at any given time, so it's impossible to utilize a full screen doppler effect.Though it is worth using 1 grenade for the last hit of each cycle. The rifle has a 12f CD compared to the hand grenade's 21, so even though individual hand grenades deal more damage, the rifle pulls way ahead on boss DPS.How or why it works like that is beyond my comprehension. ![]() ![]()
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